DMX Control Software / Hardware System
- Compatible with Windows and OSX Mac
- Serves as a hardware dongle in a 19-inch housing and enables the software in express mode (no 3D visualizer, easy remote or midi functions), but can also be used in stand-alone mode without a computer to call up pre-programmed scenes
- Dimensions: 48 x 4.5 x 9.5 cm
- Weight: 0.5kg
Functions (for some of the functions listed below the myDMX RM must be connected to a computer):
- 16 Assignable port triggers
- Arrange the scenes in groups
- Sound light with BPM audio analysis and pulse analysis
- Live snapshots
- Dimming the live scene and controlling the scene speed
- BPM tap
- Lightning scenes
- Blind edit - edit scenes
- Without outputting DMX
- Fully compatible with the myDMX 2.1 software
- User-friendly DMX software
- 512 Live DMX channels
- Extensive device profile library
- SSL2 profile editor and support
- Drag and drop effects generator
- Works with simple scenes / steps
- Windows and Mac installers that download the latest SSL library when installed with an Internet connection
- Maintenance application that installs with the program to check for component updates or new versions of the software
- "Cloud search for profiles" Search from within the program for the latest and greatest fixture profiles without searching the Dropbox
- Improved multi-pan and tilt support
- Users can select multiple selection steps in a scene and change a channel parameter without affecting the rest of the channels
- Extensive optimizations and stability improvements for Windows and Mac OS
Note: Not compatible with ARM-based Windows tablets (Intel only)
Minimum system requirements:
- Computer running Windows 7 or higher or MAC OS X 10.10 or higher
- 1 GHz processor
- 2 GB working memory (RAM)
- Screen with 1280 x 768 pixels
- OpenGL 3.1 (for 3D)
Best performance system requirements:
- Computer running Windows 7 or higher or MAC OSx 10.10 or higher
- Processor with 2 GHz speed
- Dual core
- 4 GB working memory (RAM)
- Graphics card with 1 GB video memory
- 1920 x 1080 pixel screen
- OpenGL 3.1 (for 3D)
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